Call for Special Tracks Papers

The ACM 5th International Conference on Information Technology for Social Good (ACM GoodIT 2025) features special tracks whose aim is to focus on a specific topic of interest related to the overall scope of the conference.

In total, there are four special tracks:

Special Track #1: AI for Good (AI4Good)

The “AI for Good” special track explores the dynamic relationship between artificial intelligence and sustainability from a two-fold perspective: the sustainability of AI systems themselves and the role of AI in promoting sustainable development. It highlights interdisciplinary approaches that optimize AI’s environmental, social and economic footprint while leveraging its potential to address climate challenges, resource efficiency, and global sustainability goals. In this context, data visualization can serve as a powerful tool to communicate and optimize the interaction between AI and sustainability to guide strategic decisions toward a more sustainable future.

Organizing chairs

Giovanni Delnevo
University of Bologna, Italy

Chiara Ceccarini
University of Bologna, Italy

Special Track #2: Games as Entertainment and Education Instruments

Serious games and gamification techniques are often used to capture and maintain the user’s attention, engagement, and motivation in a wide variety of subjects and contexts, including but not limited to health and lifestyle, workplace training, formal, informal, and adult education, social inclusion, and social change. However, like with every other game, attention, engagement, and motivation must be earned, and can only be requested up to a point. It can be hard to design the right balance of interventions to encourage healthy behaviour change and effective education while preventing engagement in harmful behaviour. Designers of serious games seem to mostly keep their distance from entertainment products, perhaps missing opportunities to bring their content to the general population. On the other hand, entertainment game designers often struggle to incorporate educational elements effectively in their games, thus missing opportunities to create long-lasting impact through a form of entertainment enjoyed by a wide and varied demographic. Let’s see what the two sides can learn from each other.

Organizing chairs

Andrea Franceschini
University of Padova, Italy

Thomas Bjørner
Aalborg University, Denmark

Special Track #3: AI and Algorithms: Ethical Governance and Manipulation Prevention

The rise of Artificial Intelligence and digital technologies has reshaped fundamental ethical and political questions. AI-driven systems and algorithms influence decision-making in governance, justice, and communication, raising concerns about normativity, regulation, accountability, and political manipulation compromising personal autonomy. Issues such as the political use of AI, digital disinformation (fake news), algorithmic bias, and the role of law and justice in the digital ecosystem demand urgent interdisciplinary analysis. With reference to Michel Foucault’s theory, the use of behaviorism and neurobiological knowledge serve as a new form of “Bio-power”.

This Special Track invites contributions that critically examine the intersection of ethics, politics, and digital technologies, with a particular focus on the challenges of AI governance, legal frameworks, and democratic values in the digital era. We welcome papers that explore these themes from philosophical, legal, political, sociological, and technological perspectives. 

Organizing chairs

Aldo Pisano
University of Calabria, Italy

Luca Tenneriello
University of Rome, Italy

Special Track #4: BlockchAin aNd DecentralIzed Technologies for Social Good (BANDIT)

This special track aims to explore and debate the main concepts and implications of blockchain technology, how it can be a driver of innovation, and its positive effects on our societies, industry, legal systems, and economic/financial systems. Also, the risks and uncertainties that blockchain arrows are welcome to be debated in this section, as regards: conflicts arising from the introduction, in mutable social interactions, of logics based on tokenization, automation, and trustlessness; energy consumption and environmental impacts; technical accessibility and digital skill divides.

Organizing chairs

Andrea Michienzi
University of Pisa, Italy

Claudio Schifanella
University of Turin, Italy

Fadi Barbara
University of Rome, Italy

Contact (Special Tracks Chairs)

Ombretta Gaggi
University of Padova, Italy

ombretta.gaggi@unipd.it

Catia Prandi
University of Bologna, Italy

catia.prandi@unibo.it